Follow Me Down

Created by Joie Martin

A GMless, two-player tabletop roleplaying game inspired by the myth of Orpheus and Eurydice, Powered by the Apocalypse NOTE: Shipping for physical items will be charged later, when your order is ready to ship!

Latest Updates from Our Project:

Follow Me Down Surveys Planned for November 22nd + Pre-Order Store
about 1 year ago – Wed, Nov 10, 2021 at 03:50:18 PM

Backer Surveys Planned for November 22nd

Hi everyone! A small update to let you know that surveys will be going out to all backers on Monday, November 22nd. At that time, Kickstarter will have finished processing pledges and all backer info will be imported into Backerkit. A small number of you (approximately 5%) will receive your surveys early--most likely on Friday, November 19th--as part of a "smoke test" that helps us check to make sure our Backerkit setup is working correctly.

When surveys go out, you will have until mid-January to fill them out. At that point, I'll be locking add-ons to pledges, though you will still be able to change your address before we ship. I'm doing this so that I have a more exact number for manufacturing toward the beginning of next year. You will also not be charged shipping until shortly before we send out physical rewards. I'm sure many of you have heard of the difficulties with shipping and supply chains that are occurring in most of the world. Because current shipping prices are fluctuating so dramatically it's difficult to predict the cost of shipping a year from now. I want to make sure that I'm providing you the best rate I can when it's time to send out rewards.

Pre-Order Store Open

I'll be in touch again right before surveys go out to let you know that they're coming. In the meantime, I've opened a pre-order store for anyone who might have missed the campaign while it was live. Please do not use the pre-order store for add-ons if you are already a backer, as Backerkit categorizes pre-order customers separate from campaign backers and you could be charged twice! Instead, campaign backers will be able to add items to their pledge through the surveys sent on November 22nd.

That's all for now. Please let me know if you have any questions in the meantime, and I'll update you once again before surveys go out!

A Very Brief Update Regarding Backerkit
about 1 year ago – Fri, Nov 05, 2021 at 02:43:43 PM

Hi everyone! I wanted to give you a quick update about surveys, so you know what's happening on my end. I had originally intended to send them out this afternoon, but I'm waiting for Backerkit to get back to me regarding shipping charges, so surveys may not go out until next week. It's my intention to not charge shipping until we're closer to fulfillment, and there's a way to do that on Backerkit via a new beta they've developed, but it requires liaising with the company first.

I appreciate your patience, and will continue to keep you in the loop as more information arrives!

A Big Thank You & Project Timeline
about 1 year ago – Fri, Nov 05, 2021 at 07:01:26 AM

First of all, thank you so much for backing Follow Me Down! I honestly didn't expect this level of support, and I'm so glad that all of you are as excited about this game as I am. We ended the campaign with $27,778 and 667 backers, which is just mind-blowing to me.  We also unlocked several stretch goals, including: two new playsets by Josh Heath and Chris Tang, a set of new Playbooks, fillable PDF character sheets, and a pack of printed character sheets for physical backers. Now that the campaign has come to an end, I wanted to give you a tentative timeline so you know what to expect and when.

Project Timeline

I think I mentioned this during the campaign, but the core rulebook for Follow Me Down is already written, and will get one more polish this month before I hand it over to Misha to edit. Drowning Moon Studios takes December off each year, so the work of making this book a reality will largely happen in 2022. I'll be commissioning more art from Syd and Iroiise toward the beginning of the year, as well as hiring additional artists to help bring the book to life. In early spring I'll turn our stretch goal writers loose to begin work on their playsets, and will start work on Tomes of the Dead  and the new playbooks around the same time.

It's my goal to have both the print and PDF versions of the core book, Tomes of the Dead, and all stretch goals complete by October of 2022. And, of course, I'll continue to keep you updated on our progress. Physical rewards are already starting to trickle in, as our shipment of custom dice is on its way to us. Expect those and the canvas prints for deluxe backers to be delivered around the same time the print book is released, just so we don't have to charge you for multiple shipments.

And, speaking of shipments, I'll be sending out a survey via Backerkit in the next few days. We won't be locking addresses until we're much closer to fulfillment, so you still have plenty of time to change things. You won't be charged for shipping until surveys are locked, and I'll give you at least 48 hours warning before that happens. I will also be opening a pre-order store for those who didn't back while the Kickstarter was live, and you should be able to select add-ons to your pledge if you didn't manage to snag them during the campaign.

A Heartfelt Thank You

CW: Pet death; please skip this section if this subject is uncomfortable or triggering for you

If you follow me on social media (I tend to keep my Facebook private, but my Twitter is public), you probably saw that I lost my dog of 12 years, Cricket, to cancer midway through the campaign. The past few weeks have been very difficult for me as I mourn her absence. She rarely left my side during all the years I had her, and learning to move forward without her has been a lesson in heartbreak. The irony that I should be grieving a beloved companion while Kickstarting a game about love and grief isn't lost on me. When I first began writing Follow Me Down in 2019, I was also experiencing the end of an 11-year relationship, though I wasn't aware that was happening at the time. 

I truly believe that the things that leave the greatest impressions upon our lives will always find their way into our work, even if it's not intentional, and that art is not created in a vacuum. The past two years have been extremely difficult for me, as they have for many other people, and there are a lot of us who are mourning right now. I just wanted to say thank you for giving me the space to explore the intimacy of that grief, and that I hope this game helps you as much as it has helped me.

Cricket in October of 2021

Joie Martin

Owner, Drowning Moon Studios

New Playbooks Unlocked!
about 1 year ago – Fri, Oct 29, 2021 at 06:00:27 AM

Hi everyone! Over the weekend the campaign reached over $20,000. This means we'll be creating a pair of completely new Playbooks based on familial and ancestral relationships for Follow Me Down and have added two brand new stretch goals: 

  • $35,000 - a set of Playbooks inspired by the comradery between soldiers on the battlefield
  • $40,000 - a new playset by Jacqueline Bryk, which is drawn from the mythological Celtic afterlife and tales of loved ones being stolen away by fairies

With only nine days to go, I'll continue to update you with more stretch goals, additional team member spotlights, a production timeline, and what to expect once the Kickstarter ends, so keep an eye on your mailbox. And, as always, thank you for the support and generosity you've shown. I can't wait to show you what we've created together!

Next Stretch Goal and Second Team Member Spotlight
about 1 year ago – Fri, Oct 29, 2021 at 05:59:46 AM

Hi everyone! With 14 days to go, we're currently a little over $1500 away from our next stretch goal, Kith & Kin Playbooks. As mentioned in last week's update, these playbooks are designed for characters with ancestral and familial relationships; think Coco, for example, or What Dreams May Come.

Once again, it's time for this week's team member spotlight, and I'd like to introduce you to our graphic designer Nana Luv. Nana may already be familiar to some of you as the cover illustrator for our previous Kickstarter release, Mage to Order, and they are an experienced character artist and graphic designer. They're also someone I've known and worked with for several years. I've commissioned character portraits from them in the past, and they've always been timely, professional, and a breeze to work with.  I knew Nana's streamlined style was perfect for Mage to Order, and I'm looking forward to seeing what they do for Follow Me Down. You can learn more about Nana by visiting their linktree here:

I'll make another update when we've reached our next stretch goal (and add a brand new one to the list), and do another team member spotlight next week. See you all then!